Sho Fukamachi

=Summary= Sho Fukamachi was an ordinary second year student at Narisawa High School. That all changes when he and his good friend, Tetsuro Segawa, uncover a strange artifact that promptly bonds with Sho, transforming him into Guyver 1. Due to their possession of the Guyver Unit, Sho and Tetsuro are now hunted by the Cronos Corporation, sending various Zoanoids and other agents after them to dispose of them and retrieve the Guyver Unit. As the battle between Sho and Cronos intensifies, Sho’s normal life is gradually destroyed and his loved ones are placed in more danger the more he resists. Despite Sho’s despair, he continues to fight Cronos as The Guyver.
 * -|Base=

Powers and Stats
Name: Sho Fukamachi, Guyver 1

Origin: Bio-Booster Armor Guyver

Gender: Male

Age: Early 20s

Classification: Human, Guyver Host

Abilities: Superhuman capabilities, skilled martial artist, regeneration (low high), enhanced senses, immortality (type 3), gravity manipulation via the Pressure Cannon and flight, energy projection, hammerspace (can remotely summon his Guyver Suit from another dimension), sound manipulation, High-Frequency Blades (which can ignore durability to an extent), limited telepathy and self-defense mode (will activate when the user is unconscious or dead)

Weaknesses: If the Control Metal is damaged then both the host and the Guyver unit will die; the High-Frequency Blades can be stopped by a material oscillating at the same frequency; Sho doesn't like to hurt innocents and typically refrains from using large and powerful attacks such as the Mega-Smasher when among them; the Guyver Armor has a certain vulnerability to acid

​​​Resistances: Telepathy

Set: 0

Tier: Apocalyptic

Firepower: Planetoid level (his Mega-Smasher is equal to power to the Ultimate Blaster Tempest)

Durability: Planetoid level (equal to Agito Makishima who tanked a casual blast from Imakarum Mirabilis])

Lifting Strength: At least Class 100

Striking Strength: Class YJ (can harm people with durability similar to his)

Range: Standard melee range, extended melee range with High-Frequency Blades, varies to several meters with Head Beam and Pressure Cannon, several kilometers with the Mega-Smasher

Speed: At least Relativistic+, likely FTL (dodged Aptom's particle accelerator beam, numerous lasers, etc.)

Stamina: High (is able to continue fighting while poisoned, severely injured or near death)

Precision: High

Intelligence: A second-year student at Narisawa high school and is the first to master his Guyver Unit, has a great deal of combat experience against many powerful foes

Equipment: Guyver Unit

Techniques:
 * Control Metal: The metal that is located on the Guyver's forehead. This button-like sphere regulates the energy flow between the organism and the host's body, as well as preventing the alien parasite that the Guyver system is based on from literally eating its host alive. It also records the genetic structure, and memories of its host, so that if the host is injured or killed, it can regenerate them from even the smallest bits of genetic material. If the Control Metal is destroyed, the Unit absorbs its host. The Control Metal has tentacles that reach into the host's brain, and is the hard wiring of the Unit that allows the host to use the systems of the Guyver. It can also free the host from the mental control of the Creators.
 * Self-Defence Mode: The Guyver also has a self-defence mode when the host is unconscious for long periods of time. In this state, the metal assumes control of the host's body and moves to protect them from anything that it considers a threat. In this state, the metal may even deem allies as threats.
 * Hyper Sense: Each Guyver displays two metallic orbs on either side of its head. These orbs give the Guyver the ability to sense electromagnetic fields outside of their direct line of physical sight. The manga often displays this as an outline of whatever body the Guyver is sensing. It also appears to have some thermal sensing properties.
 * Sonic Buster: Highly destructive sound waves that turns others into dust through the use of the Vibration Globes that are in the Guyver's mouth.
 * Head Beam: A multi-directional laser mounted just above the Control Metal on the Guyver's head.
 * High Frequency Blades: Guyver I is capable of extended large blades from his elbows. These blades are capable of cutting through just about any material on a molecular level.
 * Mega-Smasher: When Guyver I pulls his chest apart, he is capable of firing a powerful beam of energy dubbed the Mega-Smasher. The beam is capable of vaporizing large areas, restricted only by its range.
 * Pressure Cannon: Guyver I can form a cannon shot like blast of energy from his hands.

Victories: None notable

Defeats: None notable

Stalemates: None notable

=Summary= When Sho and Agito had been defeated by Alkanphel at Relic’s Point, the Uranus Relic Ship linked itself to Sho’s Control Medal. Due to this and the Relic Ship’s destruction, a pupa was formed with Sho inside. Regenerating inside the cocoon for a year, Sho emerged from the shell with a new and larger armor, The Guyver Gigantic. Swiftly defeating Neo ZX-Tole, Sho discovered a new weapon he could use to face the Zoalords in single combat.
 * -|Gigantic=

Powers and Stats
Name: Sho Fukamachi, Guyver Gigantic

Origin: Bio-Booster Armor Guyver

Gender: Male

Age: Early 20s

Classification: Human, Guyver Host

Abilities: Superhuman capabilities, skilled martial artist, regeneration (low high), enhanced senses, immortality (type 3), gravity manipulation via the Pressure Cannon and flight, energy projection, hammerspace (can remotely summon his Guyver Suit from another dimension), sound manipulation, High-Frequency Blades (which can ignore durability to an extent), limited telepathy, self-defense mode (will activate when the user is unconscious or dead) and forcefield

Weaknesses: If the Control Metal is damaged then both the host and the Guyver unit will die; the High-Frequency Blades can be stopped by a material oscillating at the same frequency; Sho doesn't like to hurt innocents and typically refrains from using large and powerful attacks such as the Giga-Smasher when among them; the Guyver Armor has a certain vulnerability to acid; only one Guyver could utilize the control modules to become a Guyver Gigantic though this has since been rectified

​​​Resistances: Telepathy

Set: 0

Tier: Apocalyptic

Firepower: At least Planetoid level (Guyver Gigantic overpowered Neo ZX Tole's blast with his Giga Smasher; it was said to be a hundred times stronger than the Mega Smasher), potentially Planet level (equal to Makishima who was able to neutralize a black hole, a feat that took two tries from Zoalords Zoalords Richard Guyot and Hamilcar Barcas )

Durability: At least Planetoid level (far stronger than before)

Lifting Strength: At least Class 100

Striking Strength: At least Class YJ (can amp himself up with the Gravity Knuckle)

Range: Standard melee range, extended melee range with High-Frequency Blades, varies to several meters with Head Beam and Pressure Cannon, several kilometers with the Giga-Smasher

Speed: FTL (faster than his base form)

Precision: High

Intelligence: A second-year student at Narisawa high school and is the first to master his Guyver Unit, has a great deal of combat experience against many powerful foes

Equipment: Guyver Unit, Control Modules

Techniques:
 * Control Metal: The metal that is located on the Guyver's forehead. This button-like sphere regulates the energy flow between the organism and the host's body, as well as preventing the alien parasite that the Guyver system is based on from literally eating its host alive. It also records the genetic structure, and memories of its host, so that if the host is injured or killed, it can regenerate them from even the smallest bits of genetic material. If the Control Metal is destroyed, the Unit absorbs its host. The Control Metal has tentacles that reach into the host's brain, and is the hard wiring of the Unit that allows the host to use the systems of the Guyver. It can also free the host from the mental control of the Creators.
 * Self-Defence Mode: The Guyver also has a self-defence mode when the host is unconscious for long periods of time. In this state, the metal assumes control of the host's body and moves to protect them from anything that it considers a threat. In this state, the metal may even deem allies as threats.
 * Hyper Sense: Each Guyver displays two metallic orbs on either side of its head. These orbs give the Guyver the ability to sense electromagnetic fields outside of their direct line of physical sight. The manga often displays this as an outline of whatever body the Guyver is sensing. It also appears to have some thermal sensing properties.
 * Electromagnetic Barrier: Guyver Gigantic can put up an energy barrier that can block all but the strongest of attacks.
 * Sonic Buster: Highly destructive sound waves that turns others into dust through the use of the Vibration Globes that are in the Guyver's mouth. It gain two extra orbs with the Gigantic Guyver to increase its potency.
 * Head Beam: A multi-directional laser mounted just above the Control Metal on the Guyver's head. Gigantic Armor improve this with three additional headbeam, one of them be a cluster of crystalline orb high-intensity laser emitters.
 * High Frequency Blades: Guyver I is capable of extended large blades from his elbows. These blades are capable of cutting through just about any material on a molecular level. The blades become flexible and can grow and curve to amazing distances in the Gigantic form and the other transformations.
 * Giga-Smasher: An attack one hundred times more devastating than the Mega-Smasher thanks to two extra Gravity Control Orbs, one embedded in each chest plate, which grants it extra power.
 * Gravity Fist: A high-powered jab, mostly used in conjunction with the back thrusters, channeling energy into its fist for a powerful discharge upon target impact which is powerful enough destroy shatter rock formations.
 * Super Pressure Cannon: A stronger version of the Pressure Cannon.
 * Gravity Ram: By extending the chest spike and channeling energy into it, activating Barrier shield and powering up all three gravity orbs, the Gigantic accelerates using the thrusters on his back. This has the same effect as seen caused by evil Aptom's high-frequency spear, which means the surrounding area is totally obliterated without any visible trace as though atomized.
 * Energy/Power Amps: The power which gives the Gigantic the ability to produce an omnidirectional forcefield similar to a Zoalords Barrier Technique. Usage of the power amps can include the control of surrounding body parts even if severed from the main body.

Victories: None notable

Defeats: None notable

Stalemates: None notable

=Summary= Unlocking the true form of the Guyver Gigantic, Sho’s Guyver Unit expanded to 52 meters in size. Due to this change in size, more power began to be drawn from the dimension that the Guyver is connected to, causing the gravity orbs and power amps to operate at full capacity. With the new Guyver Gigantic Exceed at his disposal, Sho faced Zoalord Cabral Khan in his massive Draglord forms and eventually defeated him with Aptom’s help. Now able to use this form at will, Sho is far stronger than before.
 * -|Gigantic Exceed=

Powers and Stats
Name: Sho Fukamachi, Guyver Gigantic Exceed

Origin: Bio-Booster Armor Guyver

Gender: Male

Age: Early 20s

Classification: Human, Guyver Host

Abilities: Superhuman capabilities, skilled martial artist, regeneration (low high), enhanced senses, immortality (type 3), gravity manipulation via the Pressure Cannon and flight, energy projection, hammerspace (can remotely summon his Guyver Suit from another dimension), sound manipulation, High-Frequency Blades (which can ignore durability to an extent), limited telepathy, self-defense mode (will activate when the user is unconscious or dead), forcefield and black hole generation

Weaknesses: If the Control Metal is damaged then both the host and the Guyver unit will die; the High-Frequency Blades can be stopped by a material oscillating at the same frequency; Sho doesn't like to hurt innocents and typically refrains from using large and powerful attacks such as the Giga-Smasher when among them; the Guyver Armor has a certain vulnerability to acid; only one Guyver could utilize the control modules to become a Guyver Gigantic Exceed though this has since been rectified; black holes can consume the entire planet if active for too long

​​​Resistances: Telepathy

Set: 0

Tier: Apocalyptic

Firepower: At least Planetoid level (far stronger than before), potentially Planet level (implied his Giga-Smasher was more powerful than his black hole ability; if Sho's micro black holes are left alone they can become real black holes and eventually swallow the whole planet)

Durability: At least Planetoid level (far stronger than before)

Lifting Strength: At least Class 100

Striking Strength: At least Class YJ (can amp himself up with the Power Punch)

Range: Standard melee range, extended melee range with High-Frequency Blades, varies to several meters with Head Beam and Pressure Cannon, several kilometers with the Giga-Smasher, planetary with black holes

Speed: FTL (faster than his base form)

Precision: High

Intelligence: A second-year student at Narisawa high school and is the first to master his Guyver Unit, has a great deal of combat experience against many powerful foes

Equipment: Guyver Unit, Control Modules

Techniques:
 * Control Metal: The metal that is located on the Guyver's forehead. This button-like sphere regulates the energy flow between the organism and the host's body, as well as preventing the alien parasite that the Guyver system is based on from literally eating its host alive. It also records the genetic structure, and memories of its host, so that if the host is injured or killed, it can regenerate them from even the smallest bits of genetic material. If the Control Metal is destroyed, the Unit absorbs its host. The Control Metal has tentacles that reach into the host's brain, and is the hard wiring of the Unit that allows the host to use the systems of the Guyver. It can also free the host from the mental control of the Creators.
 * Self-Defence Mode: The Guyver also has a self-defence mode when the host is unconscious for long periods of time. In this state, the metal assumes control of the host's body and moves to protect them from anything that it considers a threat. In this state, the metal may even deem allies as threats.
 * Hyper Sense: Each Guyver displays two metallic orbs on either side of its head. These orbs give the Guyver the ability to sense electromagnetic fields outside of their direct line of physical sight. The manga often displays this as an outline of whatever body the Guyver is sensing. It also appears to have some thermal sensing properties.
 * Electromagnetic Barrier: Guyver Gigantic can put up an energy barrier that can block all but the strongest of attacks.
 * Sonic Buster: Highly destructive sound waves that turns others into dust through the use of the Vibration Globes that are in the Guyver's mouth. It gain two extra orbs with the Gigantic Guyver to increase its potency.
 * Head Beam: A multi-directional laser mounted just above the Control Metal on the Guyver's head. Gigantic Armor improve this with three additional headbeam, one of them be a cluster of crystalline orb high-intensity laser emitters.
 * High Frequency Blades: Guyver I is capable of extended large blades from his elbows. These blades are capable of cutting through just about any material on a molecular level. The blades become flexible and can grow and curve to amazing distances in the Gigantic form and the other transformations.
 * Giga-Smasher: An attack one hundred times more devastating than the Mega-Smasher thanks to two extra Gravity Control Orbs, one embedded in each chest plate, which grants it extra power.
 * Power Punch: A high-powered jab, mostly used in conjunction with the back thrusters, channeling energy into its fist for a powerful discharge upon target impact which is powerful enough destroy shatter rock formations.
 * Super Pressure Cannon: A stronger version of the Pressure Cannon.
 * Gravity Ram: By extending the chest spike and channeling energy into it, activating Barrier shield and powering up all three gravity orbs, the Gigantic accelerates using the thrusters on his back. This has the same effect as seen caused by evil Aptom's high-frequency spear, which means the surrounding area is totally obliterated without any visible trace as though atomized.
 * Gravity Implosion: The Guyver's strongest attack that creates a micro black hole that sucks in surrounding matter and energy leaving no trace before evaporating. If left alone, it is mentioned to be strong enough to destroy a whole planet. The attack can only be used in its Exceed form.
 * Energy/Power Amps: The power which gives the Gigantic the ability to produce an omnidirectional forcefield similar to a Zoalords Barrier Technique. Usage of the power amps can include the control of surrounding body parts even if severed from the main body.

Victories: None notable

Defeats: None notable

Stalemates: None notable

=Summary= After killing Cabral Khan, Sho had proved himself a worthy comrade to Aptom. As a consequence of unintentionally absorbing Toshiaki Hayami the Bio-Freezer, Aptom gained the power to freeze his targets in tandem with al the other abilities he’s gained over the course of the series. With Aptom’s ability to transform, the two are capable of merging into one and defusing at will, combining their powers and abilities as the new Guyver-Aptom.
 * -|Guyver-Aptom=

Powers and Stats
Name: Sho Fukamachi, Guyver-Aptom

Origin: Bio-Booster Armor Guyver

Gender: Male

Age: Early 20s

Classification: Human, Guyver Host

Abilities: Superhuman capabilities, skilled martial artist, regeneration (low high), enhanced senses, immortality (type 3), gravity manipulation via the Pressure Cannon and flight, energy projection, hammerspace (can remotely summon his Guyver Suit from another dimension), sound manipulation, High-Frequency Blades (which can ignore durability to an extent), limited telepathy, self-defense mode (will activate when the user is unconscious or dead) and ice generation

Weaknesses: If the Control Metal is damaged then both the host and the Guyver unit will die; the High-Frequency Blades can be stopped by a material oscillating at the same frequency

​​​Resistances: Telepathy

Set: 0

Tier: Apocalyptic

Firepower: At least Planetoid level (should be no weaker than either his base form or Aptom's current form)

Durability: At least Planetoid level

Lifting Strength: At least Class 100

Striking Strength: At least Class YJ (can amp himself up with the Power Punch)

Range: Standard melee range, extended melee range with High-Frequency Blades, varies to several meters with Head Beam and Pressure Cannon, several kilometers with the Mega-Freezer

Speed: At least Relativistic+, likely FTL

Precision: High

Intelligence: A second-year student at Narisawa high school and is the first to master his Guyver Unit, has a great deal of combat experience against many powerful foes

Equipment: Guyver Unit

Techniques:
 * Control Metal: The metal that is located on the Guyver's forehead. This button-like sphere regulates the energy flow between the organism and the host's body, as well as preventing the alien parasite that the Guyver system is based on from literally eating its host alive. It also records the genetic structure, and memories of its host, so that if the host is injured or killed, it can regenerate them from even the smallest bits of genetic material. If the Control Metal is destroyed, the Unit absorbs its host. The Control Metal has tentacles that reach into the host's brain, and is the hard wiring of the Unit that allows the host to use the systems of the Guyver. It can also free the host from the mental control of the Creators.
 * Self-Defence Mode: The Guyver also has a self-defence mode when the host is unconscious for long periods of time. In this state, the metal assumes control of the host's body and moves to protect them from anything that it considers a threat. In this state, the metal may even deem allies as threats.
 * Hyper Sense: Each Guyver displays two metallic orbs on either side of its head. These orbs give the Guyver the ability to sense electromagnetic fields outside of their direct line of physical sight. The manga often displays this as an outline of whatever body the Guyver is sensing. It also appears to have some thermal sensing properties.
 * Sonic Buster: Highly destructive sound waves that turns others into dust through the use of the Vibration Globes that are in the Guyver's mouth.
 * Head Beam: A multi-directional laser mounted just above the Control Metal on the Guyver's head.
 * High Frequency Blades: Guyver I is capable of extended large blades from his elbows. These blades are capable of cutting through just about any material on a molecular level.
 * Mega-Freezer: A unique powerup that gives Sho access to Aptom's Bio-Freezer powers. Combining their strongest attack, Sho can make his Mega-Smasher freeze its surroundings in a massive linear blast of ice.
 * Pressure Cannon: Guyver I can form a cannon shot like blast of energy from his hands.

Victories: None notable

Defeats: None notable

Stalemates: None notable