Caleb (Blood)


 * -|Base=



Summary
Caleb is the gunslinging undead demon from the Blood franchise. Once a dangerous criminal, Caleb joined the Cabal of Tchernobog, ascending to the rank of Chosen alongside three others. Despite his loyalty to Tchernobog, he and the Chosen were killed by the Dark God. After nearly a century, Caleb vengefully rose from the dead. Unable to die and growing stronger with each kill, Caleb cuts a path of carnage to confront his dark master once more.

Powers and Stats
Name: Caleb, The Chosen

Origin: Blood

Gender: Male

Age: 81

Classification: Demon, Undead, Chosen of Tchernobog

Abilities: Superhuman capabilities, weapon mastery, immortality (types 1, 3, 4 & 7), healing (mid-low via Doctor’s Bag; can heal by eating and drinking hearts), forcefield creation & attack reflection (via Reflective Shots), regeneration (high-low; shown here), invisibility (via Cloak of Invisibility), enhanced vision (via Beast Vision), underwater breathing (type 3 via diving suit), durability amplification (via Armors and Life Seed), absorption, fire manipulation, energy manipulation & soul manipulation via Life Leech (fires lasts of flame and magic energy which drain the victim’s life-force and deal Spirit Damage), death manipulation via Voodoo Doll, distant negation & armor negation via Voodoo Dolls (ignores distance and armor with its attacks; waving a hand across one of the dolls instantly kills a target and severely harms those nearby), invulnerability (via Death Masks), enhanced jump (via Jump Boots), metaphysical interaction (able to harm & kill Phantasms), power absorption (gets stronger with every kill), self-resurrection, possession (existed as a disembodied soul in the abyss before taking possession of his body)

Weaknesses: Psychotic; Reflective Shots cannot reflect fire-based attacks nor can it reflect attacks that target the soul; using the Life Leech while it's devoid of trapped souls will cause it to drain his own soul as compensation; despite his years of experience, Caleb's somewhat stubborn and straightforward-thinking and has had moments of questionable tactical judgment in the past

Resistances: Fall damage (via Jump Boots), soul manipulation (able to withstand direct Spirit damage; capable of surviving the Life Leech's soul-draining effects without the use of Spirit Armor), bullets (via Body Armor), fire & explosions (via Fire Armor), magic (via Spirit Armor), madness manipulation (resisted Tchernobog’s glare that causes it), death manipulation (revived after being dealt with a casual wave of Tchernobog’s hand that induces death)

Set: 0

Tier: Empyrean

Firepower: At least Multiverse level (tanked a scream that threatened to tear the universe to shreds; battled Tchernobog who serves as the force that separates the dimensions from one another and keep them from colliding and collapsing), possibly Multiverse level+ (Tchernobog controls “cosmic substring” as the binder of dimensions which the theorist linked to String Theory)

Durability: At least Multiverse level level, possibly Multiverse level+

Lifting Strength: Class Immeasurable

Striking Strength: Class Immeasurable

Range: Extended melee range with the pitchfork; a few meters with shotguns; several meters with flare guns, bombs and dynamite; roughly 150 meters with the Tommy Gun; up to hundreds of meters with the Tesla Cannon, the Napalm Launcher and the Life Leech; functionally unlimited with Voodoo Dolls (limited only by eyesight)

Speed: At least Superhuman, potentially Infinite movement speed (able to cross dimensional barriers to enter the Hall of Epiphany which is a chasm between universes; crossed Otherworld to Reality Alpa to revive himself), Immeasurable reactions (regularly reacts to and fights Phantasms that are capable of crossing over from Otherworld to Reality Alpha; able to keep up with Tchernobog, a being that existed before time, space or creation)

Stamina: Infinite

Precision: Extremely high

Intelligence: Above average (possesses almost two centuries of experience, a mastery of firearms, explosives and the use of improvised weaponry, as well as a fairly impressive knowledge of show tunes; despite this, he has made errors of judgment before, and has admitted on one occasion that he "never said he was smart; at the end of the first game, he was able to defeat Tchernobog in "a battle of wit and skill”)

Equipment: A pitchfork, a lighter, a combat knife, flare guns, sawed-off shotguns, Thompson SMGs, the Tesla Cannon, the Napalm Launcher, numerous dynamite-based explosives (including remote-activated and proximity-sensitive variants), Voodoo Dolls, the Life Leech, the Doctor's Bag, the Cloak of Invisibility, Reflective Shots, Death Masks, the Life Seed, Body, Fire and Spirit Armor, various other weapons and items


 * Napalm Launcher: A large and futuristic-looking weapon (despite first appearing in the game's version of 1928) which can fire napalm projectiles hot enough to vaporize human flesh all the way down to the bone. Its alternate fire lobs a giant ball of napalm which, upon contact with an enemy or a hard surface, explodes into smaller napalm projectiles.


 * Tesla Cannon: A firearm prototype which sends rapid-fire bolts of electricity at opponents. The alternate fire charges the gun for a brief moment before firing a high-powered blast of electricity in the direction of the target.


 * Voodoo Dolls: Small dolls made of cloth which target a victim within the user's line of sight. Once a target has been found, sticking pins in any part of the doll's body will damage the corresponding body part of the victim. (Arms, legs, shoulders, eyes, etc.) Caleb is quite fond of these dolls and tends to be rather sadistic when using them.


 * Against The Undead: The dolls' potency increases dramatically when used on the undead, as they have been shown heavily staggering zombies with a single hit, as well as outright disintegrating the bodies of undead enemies with only two direct stabs.


 * Death Wave: By waving his hand over one of his dolls, Caleb is able to cause instant death (or "return to death" in the case of undead foes) within a single target, as well as inflict severe damage to anyone within a few feet of the victim.


 * Life Leech: A disembodied skull attached to a magic staff that can fire blasts of energy at enemies. These projectiles siphon the life-force of enemies and transfer it to Caleb, dealing Spirit damage to them along the way. Should the Life Leech run out of the pool of trapped souls used to power itself, however, it will instead draw upon Caleb's own spirit to use as fuel for its projectiles.


 * Sentry Mode: Setting the Life Leech upright allows it to act as a sentry turret of sorts, assaulting enemies the moment they step within range of it. When in this mode, it fires blasts of energy that deal far more massive amounts of Spirit damage per hit.


 * Shockwave Attack: Slamming the end of the Life Leech on the ground causes it to release a limited-range shockwave of magical energy to damage foes and hurl them backward.


 * Doctor's Bag: A bag of unnamed supplies that Caleb can use to fully heal himself. A single Doctor's Bag can be used multiple times within a battle depending on how badly Caleb has been injured.


 * Cloak of Invisibility: A cloak that Caleb can cast over himself, rendering him completely invisible.


 * Reflective Shots: A barrier that surrounds Caleb, stopping physical attacks and reflecting the damage back onto his attacker(s).


 * Death Mask: An ornate mask that grants the wearer invulnerability to damage of every type until the effects wear off.

Techniques:


 * Heart Consumption: Caleb is capable of consuming human hearts in order to regain his health and energy. There appears to be some sort of power boost that comes from the act of doing this, as the game's story alludes to Caleb "growing stronger" by consuming the heart of his fellow Chosen, Gabriel


 * Beast Vision: Enhanced vision which allows Caleb to see enemies in the dark as if they were bathed in light


 * Dual-Wield: Caleb is capable of dual-wielding virtually any firearm he has access to. This includes heavier weapons such as the Napalm Launcher

Victories: None notable

Defeats: None notable

Stalemates: None notable


 * -|The One That Binds=



Summary
After his triumph over Tchernobog, Caleb inherited the power and responsibilities as The One That Binds. Now wielding his master's power, he has the ability to bind realities and separate them so that they may not mingle with one another and ultimately destroy all existence. In the meantime, Caleb has gone on several adventures, dealing with threats such as obtaining an ancient scroll that can upset the balance of power in the otherworld and would be usurpers replacing him and The Chosen. Throughout the century, Caleb has attempted to try and resurrect the fallen Chosen but to no avail while dark forces conspire to take his life and his power.

Powers and Stats
Name: Caleb, The Chosen

Origin: Blood

Gender: Male

Age: 181

Classification: Demon, Undead, Chosen of Tchernobog, 17th Incarnation of Tchernobog

Abilities: Superhuman capabilities, weapon mastery, immortality (types 1, 3, 4, 6 & 7), healing (mid-low via Doctor’s Bag; can heal by eating and drinking hearts), forcefield creation & attack reflection (via Reflective Shots), regeneration (high-low; shown here), invisibility (via Cloak of Invisibility and Stealth talisman), enhanced vision (via Beast Vision), underwater breathing (type 3 via diving suit), durability amplification (via Armors and Life Seed), absorption, magic, incorporeality, reality warping (is the necessary force which binds and separates realities from each other), fire manipulation via Death Gaze & Life Leech, energy manipulation via Life-Leech, matter manipulation (inherited from Tchernobog), soul manipulation (can generate energy which deal Spirit damage; able to devour souls; fires lasts of flame and magic energy which drain the victim’s life-force and deal Spirit Damage via Life-Leech), death manipulation via Death Gaze (instantly kills anyone that looks into his eyes; can likely induce instant death via hand wave), distant negation & armor negation via Voodoo Dolls (ignores distance and armor with its attacks; waving a hand across one of the dolls instantly kills a target and severely harms those nearby), portal creation, chain manipulation & teleportation negation (via the Flayer), damage boost (via The Anger talisman) & reduction (via the Willpower talisman), homing attack (via the Orb), clairvoyance (via the All-Seeing Eye), invulnerability (via Death Masks), enhanced jump (via Jump Boots), metaphysical interaction (able to harm & kill Phantasms), power absorption (gets stronger with every kill), BFR (can open up nigh-bottomless holes in the ground to cast enemies into), resurrection (via possession; attempted to revive The Chosen), possession (existed as a disembodied soul in the abyss before taking possession of his body), madness manipulation via Death Gaze (type 3; those who look into his gaze are driven insane), dimensional manipulation (binds realities and separates them), gravity manipulation via binding (controls the cosmic substring) & Singularity Generator, black hole generation via Singularity Generator (unleashes a black hole after firing)

Weaknesses: Psychotic; Reflective Shots cannot reflect fire-based attacks nor can it reflect attacks that target the soul; using the Life Leech while it's devoid of trapped souls will cause it to drain his own soul as compensation; despite his years of experience, Caleb's somewhat stubborn and straightforward-thinking and has had moments of questionable tactical judgment in the past; requires a physical body in order to make use of his powers; isn't entirely aware of his powers as The One That Binds and actively refused to use them for most of the game

​​​Resistances: Fall damage (via Jump Boots), soul manipulation (able to withstand direct Spirit damage; capable of surviving the Life Leech's soul-draining effects without the use of Spirit Armor; scales to Tchernobog who can withstand large amounts of direct Spirit damage), bullets (via Body Armor), fire & explosions (via Fire Armor), magic (via Spirit Armor), madness manipulation (resisted Tchernobog’s glare that causes it), death manipulation (revived after being dealt with a casual wave of Tchernobog’s hand that induces death; Tchernobog is barely fazed by the Voodoo Dolls and their death-inducing powers have almost no effect on him), electricity (Tesla Cannon’s alternate fire, which delivers enough electricity to completely paralyze its victim, has almost no effect on Tchernobog)

Set: 0

Tier: Empyrean

Firepower: At least Multiverse level (absorbed the power of Tchernobog who serves as the force that separates the dimensions from one another and keep them from colliding and collapsing; stopped a disruption of power in the otherworld; his inaction caused dimensions to collide and collapse on each other; defeated The Ancient One who was maneuvering Reality Beta to collide with other realities to collapse them and opening portals into those worlds to further destabilize them; stabilized the dimensions by the end of the game), possibly Multiverse level+ (Tchernobog controls “cosmic substring” as the binder of dimensions which the theorist linked to String Theory)

Durability: At least Multiverse level level, possibly Multiverse level+

Lifting Strength: Class Immeasurable

Striking Strength: Class Immeasurable

Range: Extended melee range with the pitchfork and knife; a few meters with shotguns; several meters with 9mm pistols, MAC-10 SMG flare guns, bombs and dynamite; roughly 150 meters with the Tommy Gun; up to hundreds of meters with the M16 Assault Rifle, Howitzer, Minigun, Death Ray, Insect-A-Cutioner, Tesla Cannon, the Napalm Launcher and the Life Leech; functionally unlimited with Voodoo Dolls & Orbs (limited only by eyesight); multiversal to potentially multiversal+ via dimensional binding, Singularity Generator and Flayer

Speed: Immeasurable (able to keep up with Tchernobog, a being that existed before time or space; traversed from the past to the present prior to confronting The Nightmare)

Stamina: Infinite

Precision: Extremely high

Intelligence: Above average (possesses almost two centuries of experience, a mastery of firearms, explosives and the use of improvised weaponry, as well as a fairly impressive knowledge of show tunes; despite this, he has made errors of judgment before, and has admitted on one occasion that he "never said he was smart; at the end of the first game, he was able to defeat Tchernobog in "a battle of wit and skill”)

Equipment: A pitchfork, a knife, a lighter, a combat knife, flare guns, sawed-off shotguns, Thompson SMGs, the Tesla Cannon, the Napalm Launcher, numerous dynamite-based explosives (including remote-activated and proximity-sensitive variants), Voodoo Dolls, the Life Leech, the Doctor's Bag, the Cloak of Invisibility, Reflective Shots, the Life Seed, Body, Fire and Spirit Armour, various other weapons and items


 * Napalm Launcher: A large and futuristic-looking weapon (despite first appearing in the game's version of 1928) which can fire napalm projectiles hot enough to vaporize human flesh all the way down to the bone. Its alternate fire lobs a giant ball of napalm which, upon contact with an enemy or a hard surface, explodes into smaller napalm projectiles.


 * Tesla Cannon: A firearm prototype which sends rapid-fire bolts of electricity at opponents. The alternate fire charges the gun for a brief moment before firing a high-powered blast of electricity in the direction of the target.


 * Singularity Generator: A weapon that creates a large vortex that draws in and damages any nearby victims. It projects a purple laser beam, and when that laser makes contact with a solid object, such as a wall or person, a purple vortex opens up, pulling objects in the vicinity into itself and causing massive damage. If a vortex is already open, the weapon cannot be fired again until that vortex closes.


 * Voodoo Dolls: Small dolls made of cloth which target a victim within the user's line of sight. Once a target has been found, sticking pins in any part of the doll's body will damage the corresponding body part of the victim. (Arms, legs, shoulders, eyes, etc.) Caleb is quite fond of these dolls and tends to be rather sadistic when using them.


 * Against The Undead: The dolls' potency increases dramatically when used on the undead, as they have been shown heavily staggering zombies with a single hit, as well as outright disintegrating the bodies of undead enemies with only two direct stabs.


 * Death Wave: By waving his hand over one of his dolls, Caleb is able to cause instant death (or "return to death" in the case of undead foes) within a single target, as well as inflict severe damage to anyone within a few feet of the victim.


 * Life Leech: A disembodied skull attached to a magic staff that can fire blasts of energy at enemies. These projectiles siphon the life-force of enemies and transfer it to Caleb, dealing Spirit damage to them along the way. Should the Life Leech run out of the pool of trapped souls used to power itself, however, it will instead draw upon Caleb's own spirit to use as fuel for its projectiles.


 * Sentry Mode: Setting the Life Leech upright allows it to act as a sentry turret of sorts, assaulting enemies the moment they step within range of it. When in this mode, it fires blasts of energy that deal far more massive amounts of Spirit damage per hit.


 * Shockwave Attack: Slamming the end of the Life Leech on the ground causes it to release a limited-range shockwave of magical energy to damage foes and hurl them backward.


 * Orb: A small metal ball with protruding razor blades. The Orb works by flying out and attaching to a victim's head before boring into their skull and exploding.


 * Flayer: A hook attached to a chain which creates small portals with chains that attach to the victim. By flinging the hook, Caleb creates a small portal from which a similar hook & chain emerges to fix itself to the victim. Multiple chains can be summoned in succession in this manner, trapping the victim in place should they make contact. Enemies with teleportation abilities (such as the Zealot) are also rendered incapable of teleporting while these hooks are in place.


 * Trap: The Flayer's alt-fire creates a trap that springs several hooks upon its victim, ensnaring them immediately.


 * All-Seeing Eye: Like a mini-camera, Caleb can drop the eye anywhere he wishes and sees through it as a means of peeking around corners and/or keeping an eye on other areas. The disadvantage is the user is vulnerable while using the eye, and if the eye is destroyed or stepped on, the said user will be temporarily blinded.


 * Doctor's Bag: A bag of unnamed supplies that Caleb can use to fully heal himself. A single Doctor's Bag can be used multiple times within a battle depending on how badly Caleb has been injured.


 * Cloak of Invisibility: A cloak that Caleb can cast over himself, rendering him completely invisible.


 * Reflective Shots: A barrier that surrounds Caleb, stopping physical attacks and reflecting the damage back onto his attacker(s).


 * Death Mask: An ornate mask that grants the wearer invulnerability to damage of every type until the effects wear off.

Techniques:


 * Heart Consumption: Caleb is capable of consuming human hearts in order to regain his health and energy. There appears to be some sort of power boost that comes from the act of doing this, as the game's story alludes to Caleb "growing stronger" by consuming the heart of his fellow Chosen, Gabriel


 * Beast Vision: Enhanced vision which allows Caleb to see enemies in the dark as if they were bathed in light


 * Dual-Wield: Caleb is capable of dual-wielding virtually any firearm he has access to. This includes heavier weapons such as the Napalm Launcher


 * The One That Binds: As the inheritor of Tchernobog’s power, Caleb is able to bind, stabilize and manipulate the fabric of realities. With that power, he keeps the realities separate from one another so they can’t collide into each other and collapse.

Victories: None notable

Defeats: None notable

Stalemates: None notable